Actions can be basic attacks, special job skills, use of an item, switching to a defensive stance, or fleeing. Each character gets to take one action per turn unless a skill or ability gives them the opportunity to take an additional action. Octopath Traveler II uses the same turn-based battle system as the first game in the series, which is relatively easy to pick up. When not running around the world, you’ll spend much of your time in Octopath Traveler II in combat. That kind of a hard pause isn’t unheard of in old school JRPGs, and several of the classics essentially grind to a halt and force you to go out and level up before you can continue, but it is one of those aspects of old games that was more frustrating than enjoyable at the time and is only worse these days. Then there is a rather sizable gap between the second and third chapters which leaves you wandering around looking for zones where enemies aren’t too hard or too easy to defeat. Many of the early chapters start at low level and continue at about level 15. Character story chapters each have a recommended level, which is fine at first. The biggest setback in the gameplay experience overall is the steep difficulty curve about halfway through the game. Several locations are only available by boat, so it’s not a bad investment if you can afford it. While much of your exploration will be done on foot, there is a ship you can help build and take sailing on the open seas.
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